MacGolf 3.0, copyright 1985 Practical Computer Applications, Inc., by Robert Pappas, is a very good golf simulation game designed to run on black and white compact Macs. Given its 1985 copyright date, the game will probably run on just about any classic compact Mac, but we have only tested it on the SE running System 7. MacGolf is available for download at the bottom of this page.
Lunar Phantom 1.0, by Rolf (Rex) Staflin, is an arcade style game where you attempt to fly through 14 levels of various obstacles and enemies. Lunar Phantom was originally distributed as shareware for a fee of $10. The game is available for download at the bottom of this page.
Macman Classic 3.0 is a Pac-Man clone by John Butler, copyright 1992 Exit Software. At first glance, Macman appears to be identical to Pac-Man, obviously minus the color. It is a lightweight game about 70 KB unstuffed and 36 KB stuffed. This game is available for downloading at the bottom of this page.
The Apple I kit included only the motherboard. You had to supply your own power supply, keyboard, monitor (or TV), and case. It was a true hobbyist computer, but at the time, it represented the most innovative and powerful home computer of its kind.
Apple introduced the Macintosh IIcx on March 7, 1989. This new form factor was a smaller and less expandable version of the Macintosh IIx that was released about six months earlier. The versatile IIcx features 68030 performance, three NuBus expansion slots and a small, modular design.
The Macintosh IIx was introduced in September 1988 as an incremental update of the Macintosh II. Apple replaced the 16 MHz 68020 processor and 68881 FPU on the Macintosh II with a 16 MHz 68030 processor and 68882 FPU on the Macintosh IIx. The IIx is the first Mac to include an FDHD (Floppy Disk, High Density) controller.
The above chart is a pictorial view of Apple?s all-in-one Macintosh form factors from 1984 to today. Apple defined the all-in-one concept with the original Macintosh 128K in 1984. Steve Jobs helped shape this significant marketing position stressing the "computer as appliance" principle that Apple has perpetuated for over twenty years.
In 2005, Kelvin Sherlock released PNG Floyd, a CDA that captures Apple IIgs screenshots and saves them in the standard Portable Network Graphics (PNG) format. PNG is an open, extensible image format viewable by just about every modern graphics application.
Here is a cool use for old Mac motherboards you may have never considered. Use them as decorative wall ornaments. I am not much of an "artsy" person but I do appreciate industrial design. Unlike PC motherboards, Mac boards are very nifty. They are well designed and thoughtfully laid out. Best of all, they are compact and frame themselves very well.
The program listed below is a screen saver that generates random vertical and horizontal lines in low-resolution mode. The lines don?t just appear on the screen. They drag slowly across the screen from one side to the other. The program could also be described as a pattern generator. Pressing the spacebar will clear the screen and quit the screen saver. The program makes use of a pseudo random number generator built into Applesoft BASIC. RND is a function that seems to pick numbers at random.
Listed below is the code for a simple paint program I put together using Applesoft BASIC and the low-resolution graphics built into the Apple IIe. The paint program allows you to draw low-resolution pictures on the screen in 14 different colors.
Remember all those quarters you spent on this one? The Star Wars arcade game was a smash hit. The force was with Atari when this one blew away the arcades back in 1983. The game was truly a marvel of design in its day. Star Wars was part of a long line of Atari arcade games designed with vector graphics.
The following information pertains to the Apple II, II Plus, IIe, IIc, and IIgs computers. This is a must read for anyone frustrated by the lack of software commercially available for the venerable Apple II. Three primary file types are discussed: ShrinkIt files, binscii encoded files, and disk images.
When Steve Jobs introduced the Macintosh in 1984, he let the computer speak for itself. I have often wondered how they did that on a computer with 128K RAM, an 8 MHz CPU, and a 400K disk drive. I think that I have found the answer.
SplitIt! is a great shareware program that allows you to split a large file into smaller files and to put them back together again. Many collectors face the problem of not being able to get files larger than a 1.4 MB disk (or 800 KB disk) into their 68K compact Macs. SplitIt! is one possible solution to this dilemma.
Applesoft BASIC is a versatile language. It is possible to design simple games using low-resolution graphics. You won?t be winning any awards for graphics but it is an interesting way to spend an afternoon. Listed below is a Pong program I designed. It uses the up arrow and down arrow to control the paddle (vertical orange line). It is a Pong-type game very similar to swash.
As a general rule, it is best to us the most recent version of Macintosh system software recommended for your Macintosh - so you can take advantage of the most advanced features and enhancements. However, not all versions of system software will work on all classic Macintosh computers. The following chart shows which version of pre-System 7 software is compatible with different classic Macs.
Here is a cool program called ][ GIF, version 1.0, by Jason Harper. The program makes it possible to view a GIF on an Apple IIe. The Apple IIe doesn?t have much graphical capabilities compared to modern computers but in its time, it was a quantum leap above many of its competitors.