Apple introduced the Macintosh SE/30 on January 19, 1989. It was a quantum leap over its
processor the Macintosh SE. The "30" in SE/30 stood for the computer’s powerful 68030
processor. The SE/30 was obviously intended to be a high end Macintosh targeted at serious
computer users and professionals.
The Macintosh TV was introduced on October 25, 1993. It was aimed at first-time Mac
buyers, home users, and college students who wanted the "best of all worlds," a computer,
TV, and CD player rolled into one sleek, black box. Apple marketed the Mac TV primarily
through consumer electronics channels and sold it directly to college students at universities.
Apple introduced the Lisa 2 in January 1984. It was an upgraded version of the original Lisa,
which was introduced early in 1983. Billed as one of the line of "Apple 32 SuperMicros", the
Lisa 2 was sold as Apple’s business solution, supplanting the Apple III and sharing the
spotlight with its close cousin, the Macintosh.
The Macintosh II was introduced on March 2, 1987. The Macintosh II finally gave Mac users
what they had been asking for since the successful introduction of the original Macintosh in
1984, a color-capable, expandable Mac with a separate monitor.
Apple began selling the iMac on October 17, 1998. The iMac had the effect of a lighting bolt
strike across the entire computer industry. Its success retuned Apple to profitability, spawned
many imitators, and ushered in the new age of the "Internet" computer.
Apple has throughout much of its history resisted licensing its technology. This resistance
has more than anything else fostered the creation of a separate and dominant industry
standard, Microsoft Windows. Apple resisted licensing the Macintosh architecture early on
when it would have made a difference in the development and direction of the young
computer industry. The company half-heartedly instituted a licensing program in the middle
1990s when it served only to cannibalize Apple’s operating revenues.
The Apple III was Apple’s first attempt to move away from the tried-and-true Apple II
architecture. It would prove to be the company’s first bona fide failure. Even though
engineers repeatedly warned of problems with the Apple III, it seemed that no one in top
management doubted the machine’s eventual success.
Apple introduced the Lisa computer in January 1983. It was Apple’s first attempt to sell a
computer designed from the bottom up with a graphical user interface (GUI). It was not
merely an attempt to throw a graphical operating environment over a text-line operating
system like early versions of Windows or early Apple II graphical operating environments. The
Lisa graphical operating system defined all aspects of the computer’s operation.
Apple introduced the Apple IIgs in September 1986. It was intended to be a replacement for
the venerable Apple II that was the mainstay of Apple’s revenues for most of the early part of
the 1980s. The Macintosh was changing the world and would soon replace the Apple II as the
company’s cash cow, but many Apple II faithful still longed for an advanced version of their
Apple was one of the most important creators of the home computer industry with its
introduction of the Apple II in the late 1970s. In 1984, nearly one year after the release of the
expensive and innovative Lisa computer, Apple redefined how people used home computers
with the introduction of the Macintosh, the industry’s first affordable graphical-based
computer. This article examines the way Apple introduced users to this revolutionary product
by examining portions of the Macintosh Owner’s Manual (officially titled "Macintosh"),
copyright 1984, Apple Computer, Inc.
This article examines a portion of one of Apple’s Apple IIe owner’s manuals. Apple produced
several different editions of the Apple IIe owner’s manual over the life of the computer. This
one was not the first nor was it the last. This particular Apple IIe manual first shipped with
the Apple IIe in 1984, the same year that Apple released the world-changing Macintosh.
Reading through the manual is like taking a time machine back to 1984, when home
computers where still relatively new and the Apple IIe drove the majority of Apple Computer’s
Glider 3.0, designed by John Calhoun for Casady & Greene Inc., was and still is a very popular
game for the compact Mac. I tested the game on a 266 MHz iMac, but it played too fast. The
game played fine on a System 7 Macintosh LC III and Classic II. It also played on a System 6
Smash Hit Racquetball! from Primera Software is a System 6 game designed exclusively for the Macintosh. It runs great on a System 6 Macintosh Plus. It will run on System 7.1 black and white Macs. I was unable to get it to run on a System 7.5 Macintosh LC III. It also did not run a System 9.1 iMac (Rev. C).
Shufflepuck Cafe, by Broderbund Software, written by Christopher Gross, is a computer game simulation of air hockey. You play shufflepuck against aliens in a space cafe. You are free to play any alien you wish or play in a tournament. Shufflepuck Cafe is one of the truly great games released for the black and white, 68K, compact Macs.
Most serious Mac users would admit that OS X owes as much or more of its origins to NeXTSTEP, the NeXT OS, than classic Macintosh OS. Steve Jobs left Apple in 1985 after a struggle with then CEO, John Sculley, whose myopic view of the computer industry nearly destroyed Apple in the 1990s. Jobs went on to found NeXT, which failed to find widespread acceptance in the market place.
Apple Computer is responsible for the mouse interface standard used by today’s computers. Apple did not invent the mouse, but just like Apple’s popularization of the graphical operating system, they made the mouse a fundamental part of the personal computer. The Apple mouse has been evolving since the early days of Lisa and Apple II.
From the useless but true file, Apple’s System 7.5 (Version 7.5.3) Jigsaw Puzzle DA can do more than you may have thought. Let’s be honest, the Jigsaw Puzzle DA is designed for people who want to waste time but haven’t got a copy of Mac Man installed.
Apple has a documented history of creating innovation that has eventually led to profound changes in the computer industry. Unfortunately, the computer industry as whole has a history of stealing that innovation for the benefit of the Wintel monopoly. Apple history consists of a long string of events in which the company failed to move on emerging markets that it correctly identified years before its competitors.
The idea for the graphical user interface can be traced to Xerox’s Palo Alto Research Center (PARC). The mission of PARC was to create the future without worrying about the commercial viability of the project. PARC was a technological think tank.
By the end of 1985, Apple was a deeply troubled company. The Macintosh had not been the run-away success that the company predicted it would be. It also became apparent that despite the Herculean efforts made by the sales and marketing staffs, Apple was never going to be able to dislodge IBM from the business market.
John Warnock, a former computer scientist at the Xerox PARC, started Adobe Systems in 1982. The firm soon turned its attention to the creation of PostScript, a new page description language. PostScript revolutionized the computer world and soon made the Macintosh platform the de facto standard for desktop publishing.
I recently came across a book called Programmer’s Introduction to the Macintosh Family at a
small bookstore/collectors shop in Denton, Texas. The store has operated in Denton, Texas
for years next to the University of North Texas campus. They specialize in collectibles from
old books to computers. They are famous for their steady supply of old tech manuals, Atari
and Intellivision cartridges, and 80’s vintage Star Wars action figures.